Ghosts N' Goblins
Step into the armor (and undies) of Arthur, as he battles his way past ghosts, and yes, goblins....
Capcom's Ghosts 'n Goblins has always had a reputation for being an intensely hard game. Despite being released on the NES over 20 years ago, it still turns up within features running down the world's toughest games. And for good reason. Hordes of enemies, only light weaponry, and only being allowed two hits before dying made for a frustrating (but still fun) experience.
Ghosts 'n Goblins' mobile translation is also frustrating, but unfortunately in not all of the same ways. The game's deliciously memorable music is present, as is the same pixilated (but full of personality) NES graphics. Unfortunately the game itself wasn't recreated with that same level of perfection in mind. You can find enemies in generally the right sections, but there seems to be a lot less of them. I would assume that Capcom made this decision to ease up the difficulty, or because of the mobile platform's small screen. Both are acceptable justifications, but if that's the case they should offer the original alongside the a mobile-optimized mode, as other companies have done.
The second source of frustration is the game's odd control choices. There are two options available, and both seem to go almost out of their way to make things difficult for the end user. Both hands are always a must. Only one option puts jump and attack keys beside one another, and even then they're mapped onto the hard-to-reach 8 and 9 keys. Capcom's Mega Man had excellent controls even though both games have similar game mechanics, so it's a shame a similar system wasn't used here.
Ghosts 'n Goblins is still an enjoyable trip down memory lane, however. The game is still damn hard, and I still died (and died, and died), but I enjoyed pushing forward through the graveyard, the cave, and then into the tower. Infinite continues also helps take some of the edge off of the frequent deaths.
For fans of the original, Ghosts 'n Goblins is a fun downoad. It isn't perfect, but it's good enough to provide gamers with a ghost (and goblin) killing fix when they don' want to dig out their NES. For other gamers there are better retro mobile ports out there, including Capcom's own Mega Man.
What's Hot: Original music all intact
What's Not: A somewhat weak port and puzzling controls