Shoots itself in the foot. And the ass. And every other vital organ.
OK, class, welcome to "how to mess up a shooter game to the point where you almost don't feel like playing another one" 101. Please take your seats, as class is about to begin. Now, the first lesson in having a good space shooter is to have some kind of backstory to motivate you. In Sega Mobile's Space Gunner, you play a bounty hunter simply on the hunt for dollars. Nothing wrong with that, except all of his enemies are easier to spot than Delta Burke in an all-you-can eat buffet. So that takes the difficulty away.
Next come controls, and the controls in Space Gunner are about as solid as a block of ice on the sun. Needless to say, not at all. The controls are complicated and unresponsive when they needn't be, with the fire functions out of whack and the ship control slowed to the point that it's practically asleep.
Throw in the kind of bland, starfielded graphics and piss-poor sound that would make you want to turn the phone off and you have it, the game that will indeed go down as one of the worst shooter titles ever made. To disgrace your phone with this mockery of a production would be about the same as taking up eye piercing with thumbtacks. Don't bother. Class dismissed.
What's Hot: It tries to emulate the space shooters of old.
What's Not: Poor presentation; lousy gameplay; clutter everywhere.