How is Nexon's casual monster-collecting RPG? Find out here!
Nexon's Monster Squad monster collecting title plays out predictably like nearly every other free-to-play adventure on the market, and it's a real shame because the monsters are so colorful and varied! Does it still shine even though it's impossibly tarnished? We put it throg hits paces to see how it fared.
Monster collecting games need diversity, and Monster Squad has it in droves. There are several examples of colorful monsters you can snap up and add to your squad throughout the course of the game with adorable features and unique attacks. As you move through each mission and attack the creatures that descend upon you, it becomes clear that it's simple to engage in battle and complete missions as well. You need only keep tapping in order to fight against enemies, and there's something strangely satisfying about it all that compels you to keep going.
It's a very social game as well, with missions and objectives that require you to involve friends, especially if you want to earn achievements, additional monsters, and energy to complete new objectives. It moves in a rapidly-paced cycle that ensures there's something to do at all times.
Unfortunately, there's an abundance of free-to-play frustrations here, such as being forced to use energy to complete every action and waiting for several timers to run out. You're also prodded at nearly every turn to purchase and chase after premium currency, which is insulting in several ways, especially after forcing you to wait to complete certain tasks and dangling new monsters in front of you like a carrot on a stick.
Monster Squad is interesting, but unfortunately it's no different from the gaggle of other games out there that see fit to force players into succumbing to frustrating wait times, annoying free-to-play trappings, and premium currency silliness that impedes what could be an interesting riff on the monster collecting genre.