Galcon 2: Galactic Conquest
The Galcon franchise is no stranger to mobile titles, with the original game headed to iPhones and flourishing with multiplayer augments. The sequel, Galcon 2, builds on the original premise with more of the same sprinkled with RTS mechanics hardcore fans will likely enjoy.
Galcon 2 finds players using several units in order to keep their opponents under control. Each player starts the game off with a specific number of bases, and is then tasked with capturing other bases to increase production, much like StarCraft and similar games of that ilk. It's a familiar set of mechanics with a veneer that translates well to iPhone and Android users, and it just works. Additionally, you can jump into a game extremely quickly, and when I was working to play I was always able to find an opponent quite easily. The presentation is quite slick as well, and even with rudimentary graphical composition, it looks great for a mobile title.
Unfortunately, newer players who haven't played titles of this genre before (or the original) will have difficulty jumping right in and figuring out exactly what to do. There's only a very brief tutorial at the beginning of the game, and then you're launched directly into multiplayer components that won't make sense directly out of the gate. It's frustrating to a certain degree even as a veteran player, and it will undoubtedly turn new users off after the luster of having jumped in headfirst wears off.
Galcon 2 is promising for those already familiar with its rules and regulations, but it's a daunting proposition for anyone looking to just get started with it. If you're searching for something with a little strategic meat to it and want a little help getting started, you'll want to look elsewhere. Everyone else should be able to afford the price of admission, but there are better rides out there.